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* With experience, it costs more points to buy higher ranks in a skill or attribute. When making a character, it costs one point to raise an ability, no matter how high you’re raising it. The biggest weakness with NWoD is that character creation points are spent differently than experience points earned in play. Even someone without a good understanding of the system can figure out that a brainy hacker should prioritize mental abilities so they have more points to spend on Computers and Intelligence. Characters in NWoD are detailed despite how easy they are to create. Whiles other games have simple character creation, NWoD combines simplicity with depth. Your mob assassin might be a gun fighter, but she’ll also have a modicum of social skills, just like a real person. This allows ch aracters to specialize without becoming so focused they can only do one thing.
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The players prioritize their physical, mental, and social abilities, and then receive a number of points to spend in each category. NWoD also has a great balance between structure and freedom. You’ll never get four sessions into a campaign and find out you’re missing a skill vital to your character concept. With every skill represented on the character sheet, players know what they have access to from the start. *You can whip up a NWoD character in about 15 minutes. The only time a player needs to open the book is to pick their limited number of merits. Skills, attributes, derived stats like speed and hitpoints, they’re all there. Characters in this system are incredibly easy to create because nearly everything you need is printed right on the single-sided character sheet. The watchword for New World of Darkness (NWoD) is simplicity. Each has a something that other designers should learn from. While there’s no magic formula to good character creation, some games clearly stand above the rest. A good one gets you pumped to play, ready to tackle any challenge the GM puts before you. Character creation is the breakfast of roleplaying games.
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